KEY TAKEAWAYS
An anytime touchdown scorer bet is a player prop that wins if the chosen player scores at least one touchdown at any point in the game. It does not matter when the touchdown happens or how many the player scores: one is enough, and two or three pay the same. At most sportsbooks, rushing, receiving and return touchdowns count, while a quarterback’s passing touchdowns do not, because the touchdown is credited to the player who catches the ball. If the player does not score, the bet loses.
Anytime touchdown props are among the most common football bets, and they are easy to misread. This guide explains what counts as a touchdown for the bet, how the odds and break-even rate work, why the margin is often hard to see, and how the market compares with first touchdown and two-or-more touchdown props. All players and prices below are hypothetical, and every payout is calculated step by step.
What Anytime Touchdown Scorer Means
A player prop is a bet on one athlete’s performance rather than on the game result. The anytime touchdown scorer market, often shortened to ATD or ATTS, asks a yes-or-no question: will this player score a touchdown at any time in the game? The team result, the final score and the spread are irrelevant.
The word “anytime” separates it from two related markets. A first touchdown scorer bet wins only if the player scores the game’s first touchdown, and a last touchdown scorer bet needs the final one. Because “anytime” accepts any touchdown, it wins more often and pays less than those markets.
What counts depends on how the touchdown is credited. A rushing touchdown counts for the ball carrier, and a receiving touchdown counts for the receiver. A touchdown pass is credited to the receiver, not the passer, so a quarterback only wins an anytime touchdown bet by running or catching the ball into the end zone. Kick returns, punt returns and fumble recoveries for touchdowns usually count as well.
A two-point conversion is not a touchdown, so it does not win the bet at most sportsbooks. These rules are common, but each sportsbook writes its own settlement rules.
How an Anytime Touchdown Bet Is Priced and Settled
Anytime touchdown props are usually listed as a single price per player, such as a hypothetical running back at +120 and a hypothetical receiver at +180. Each price converts to an implied probability and break-even rate: +120 is 100 ÷ 220 = 45.45%, and +180 is 100 ÷ 280 = 35.71%.
Why the margin is hard to see
On a spread or total, the two sides add up to slightly more than 100%, which shows the margin. Many anytime touchdown markets list only the “Yes” side, and several players can score in the same game, so the prices cannot simply be added together. Without a “No” side, the margin is hidden inside each price.
When both sides are offered
Some sportsbooks post both. Suppose the running back is Yes +120 and No -160. The implied probabilities are 45.45% and 160 ÷ 260 = 61.54%, a total of 106.99%. That is a margin of about 6.54%, compared with about 4.55% on a standard -110/-110 spread. Removing the margin gives no-vig probabilities of about 42.48% for Yes and 57.52% for No.
Settlement
Most sportsbooks count overtime touchdowns and void the bet if the player does not take part, but overtime and participation rules vary by sportsbook.
Scoring credit is normally taken from the official game statistics. If the league later changes who is credited with a touchdown, some sportsbooks regrade the bet and others settle on the result at the final whistle. How stat corrections are handled is another rule that varies, along with whether defensive and special teams touchdowns count for every player listed in the market.
Worked Example: Grading an Anytime TD Bet
Suppose a bettor stakes $50 on a hypothetical running back to score an anytime touchdown at +120. A win pays $60 profit (50 × 120 ÷ 100), returning $110. Each game outcome below grades the same ticket:
| What the player does | Usual grade | Money returned |
|---|---|---|
| Scores one rushing touchdown | Win | $110 |
| Scores two touchdowns | Win (same payout) | $110 |
| Catches a touchdown pass | Win | $110 |
| Throws a touchdown pass on a trick play, scores nothing else | Loss | $0 |
| Scores only a two-point conversion | Loss | $0 |
| Scores in overtime only | Usually a win (rules vary) | $110 |
| Does not play at all | Usually void (rules vary) | $50 refunded |
The table shows that the bet depends on scoring credit, not involvement. Throwing a touchdown or converting a two-point try helps the team, but neither counts as the player scoring a touchdown. The same running back might be +550 to score the first touchdown, where $50 would win $275, but that bet loses if anyone else scores first.
Touchdown Prop Prices and Break-Even Rates
Touchdown props come in several shapes, and each has a different price and break-even rate. A longer price means the sportsbook rates the outcome as less likely, not that it offers more value. The table uses $100 stakes and hypothetical prices.
| Market (hypothetical) | Price | Profit on $100 | Break-even win rate |
|---|---|---|---|
| Running back, anytime TD — No | -160 | $62.50 | 61.54% |
| Running back, anytime TD — Yes | +120 | $120 | 45.45% |
| Receiver, anytime TD | +180 | $180 | 35.71% |
| Tight end, anytime TD | +300 | $300 | 25.00% |
| Running back, 2+ touchdowns | +500 | $500 | 16.67% |
| Running back, first TD scorer | +550 | $550 | 15.38% |
Every break-even rate includes the sportsbook’s margin. Prop markets often carry a larger margin than main markets, as the 6.54% example above shows. The more outcomes a market has, as in a first touchdown market with dozens of players, the more room there is for margin across the whole board, which is why the average bettor loses over time.
Common Anytime Touchdown Mistakes
The most common mistake is betting a quarterback expecting passing touchdowns to count. Passing touchdowns are credited to the receiver, so a quarterback who throws three touchdowns but never runs one in loses the bet.
A second mistake is reading plus money as a good deal. A +300 price pays well because the sportsbook expects the player to score only about one time in four after its margin.
A third mistake is assuming an injured or inactive player always means a refund. Most sportsbooks void the bet if the player does not play, but a player who appears for even one snap is usually treated as having played, and the rule varies.
Finally, many bettors stack several anytime touchdown props into a parlay. Each leg adds its own margin, and touchdown parlays win far less often than their payouts suggest they might.
A last mistake is chasing a missed touchdown with a bigger bet on the next game. A player who did not score last week is not “due” to score this week: each game is a separate event, and raising stakes after losses only increases the money exposed to the margin.
What to Check Before a Touchdown Prop
Read the sportsbook’s rules for touchdown props: which touchdowns count, whether overtime counts, and what happens if the player is inactive.
Convert the price to its break-even rate and compare it with an honest estimate. At +120, the player must score in more than 45.45% of games like this one for the bet to break even; reputation alone does not answer that question.
When a sportsbook offers both Yes and No, add the two implied probabilities to see the margin. A total far above 100% means a more expensive market.
Keep prop bets inside a fixed budget and log every result. Touchdowns are rare, high-variance events, so long losing streaks are normal even when prices look attractive.
Related Prop Bet Concepts
Anytime touchdown props are one type of player prop. Start with the overview in what prop bets are, then see how stat-based lines work in player prop bets explained. Touchdown props often appear in same game parlays, and the price-to-percentage step is covered in what implied probability is.
Frequently Asked Questions




